Swiss Tournament Guidelines - FIDE Compliant

This online platform implements a FIDE-compliant Swiss tournament system for chess competitions. The Swiss system is widely used in chess tournaments worldwide and follows established international standards.

Tournament Structure

Rounds and Pairings

  • Number of rounds: Automatically calculated based on number of participants
    • 2 players: 1 round
    • 3-4 players: 3 rounds
    • 5-8 players: 4 rounds
    • 9-16 players: 5 rounds
    • 17-32 players: 6 rounds
    • And so on (logarithmic scaling)

Player Levels as Ratings

Important: In this system, a player’s Level is treated as their rating for pairing purposes.

  • Higher level = Higher rating
  • Level determines initial seeding and pairing preferences
  • Players with similar levels are more likely to be paired together

Scoring System

Basic Scoring

Each game result awards points as follows:

  • Win: 1 point
  • Draw: 0.5 points
  • Loss: 0 points
  • Bye: 1 point (automatic win when odd number of players)

Total Score

A player’s total score is the sum of points earned across all completed rounds.

FIDE Tie-Breaking System

When players have identical scores, the following tie-breaking methods are applied in order:

1. Buchholz-1 (Bc1) - Primary Tie-Breaker

  • Definition: Sum of opponents’ scores, minus the lowest opponent score
  • Purpose: Rewards playing against stronger opposition
  • Example: If you played opponents who scored 4, 3, 2, 1 points, your Bc1 = 4+3+2 = 9 (excluding lowest score of 1)

2. Buchholz-2 (Bc2) - Secondary Tie-Breaker

  • Definition: Sum of ALL opponents’ scores (including lowest)
  • Also called: Solkoff system
  • Purpose: Considers overall strength of opposition
  • Example: Same opponents (4,3,2,1), your Bc2 = 4+3+2+1 = 10

3. Progressive Score - Tertiary Tie-Breaker

  • Definition: Sum of cumulative scores after each round
  • Purpose: Rewards consistent early performance
  • Example:
    • Round 1: 1 point → cumulative = 1
    • Round 2: 0.5 points → cumulative = 1.5
    • Round 3: 1 point → cumulative = 2.5
    • Progressive = 1 + 1.5 + 2.5 = 5

4. Number of Wins - Quaternary Tie-Breaker

  • Definition: Total number of games won (not draws)
  • Purpose: Rewards decisive results over draws
  • Example: 2 wins + 1 draw = 2 wins (draw doesn’t count)

5. Alphabetical Order - Final Tie-Breaker

  • Used only when all other tie-breakers are identical
  • Players ranked alphabetically by name

Pairing System

Round 1: Rating-Based Pairing

  • Players sorted by Level (highest to lowest)
  • Top half vs Bottom half: Highest rated player faces middle-ranked player
  • Example with 8 players:
    • Rank 1 (Level 10) vs Rank 5 (Level 6)
    • Rank 2 (Level 9) vs Rank 6 (Level 5)
    • Rank 3 (Level 8) vs Rank 7 (Level 4)
    • Rank 4 (Level 7) vs Rank 8 (Level 3)

Subsequent Rounds: Score-Based Pairing

  • Players grouped by current score
  • Within each score group, paired by:
    1. Level (as rating)
    2. Color balance (alternating white/black)
    3. Opponent history (avoid repeats)

Color Assignment

  • Round 1: Alternating colors to ensure balance
  • Later rounds: Prioritize players who need specific colors
  • Goal: Each player gets roughly equal white and black games

Bye Handling

  • When: Odd number of players
  • Who gets bye: Lowest-scoring player who hasn’t received a bye
  • Points: Bye = 1 point (automatic win)
  • Fairness: Each player can receive maximum one bye per tournament

Dynamic Column Display

The standings tables intelligently show only necessary information:

  • Always shown: Rank, Name, Score
  • Bc1 column: Only appears when players have tied scores
  • Bc2 column: Only appears when scores AND Bc1 are tied
  • Progressive column: Only appears when scores, Bc1, AND Bc2 are tied
  • Wins column: Only appears when all previous tie-breakers are tied

This creates clean, uncluttered tables that expand complexity only when needed.

Tournament Progression

Round Completion Requirements

  • All match results must be entered before advancing to next round
  • No skipping rounds - ensures proper pairing calculations
  • Automatic validation prevents incomplete round progression

Tournament Conclusion

  • Tournament can be stopped at any round (flexibility for time constraints)
  • Final standings use complete FIDE tie-breaking system
  • Official results ready for record-keeping and rating calculations

Compliance Notes

This implementation follows FIDE Swiss System Tournament Rules as specified in the FIDE Handbook, ensuring:

  • Professional tournament standards
  • Fair and balanced competition
  • Internationally recognized scoring system
  • Proper handling of all edge cases (byes, color balance, etc.)

The system is suitable for official chess tournaments and maintains the integrity expected in competitive chess play.

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